Here are a Few Shots of a Game last Week. My Friend Squinch & I Try to game Weekly at Endgame in Oakland CA when ours Schedule Allow. This Last Game was a Withdrawal Under Fire Mission.
The Defender (me) consisted of 5 Squads of Infantry & 2 Tanks.
The Attackers (Squinch) Started with 4 Transports (APCs) 3 with 2 Infantry Squads Each 1 with 1 Infantry Squad, 1 Tank (witch are recycled the Turn After they are Destroyed. Recycled APCs include Infantry Squads) With Additional Units Entering Every Turn.
Friday, October 31, 2014
Fleshing out Gruntz V 1.1
Gruntz is a good set of war-game rules, but I desire more Detailed Options for Specific weapons. I have been using Modifications to the basic weapons for a while to add greater detail to each of the Factions. I have also experimented with removing Most equipment based Perkz & am reworked the equipment to be added to the Units Combat Load. Additionally to adding some Perkz based on Specialization & Combat training.
Each base Weapon's Stats may be modified in a number of way. I Primarily use an expanded weapons chart. The base Weapons Types are Projectile, Light Energy,& Concentrated Energy In Addition to these Some weapons have Variable Munition (Additional Grenade & Missiles Ordinance). Each Type of weapon has a Number of Subcategories which can affect the combat effectiveness of the weapon. I have attempted to Maintain a balance by using Enhancements & Flaws (Detrimental Effects) or Limittations to most Weapons. Bellow is a list of options to create new weapons. Later I will Post My Specific Weapons Classes.