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Partial Backgroung Terran Colonial Empire
For the Terran Colonial Empire I decided to go with a Retro Look with
the Khurasan Neo-Arabs & Red Faction Infantry as this seemed to
fit the idea of a vast empire with a Large Conscripted Army. That is
Primarily Mechanized Light Infantry, with Very limited Tank Support
& limited Self Propelled Artillery Support. With their need to
put large Mobile Light Infantry force into the field without the need
for additional training for drivers for Transport & Self Propelled Artillery. As 1/2 Tracks can be operated by
anyone who can operate a wheeled vehicle & require no specialized
training to operate with better of road capability They seemed to fit
the bill perfectly. The 1/2 Tracks are Point of Contact Prepainted
Armor which I repainted & the Medium Tanks are Old Crow Models.
The Background Information is continued Bellow.
I
am using the Khurasan Neo-Arabs as
well as the Khurasan Red Faction as the Light Infantry for the
Colonial Terran Empire. As They are Equipped with the same Weapons
& Nearly the same Equipment they are perfect to be used for a
multi-planetary force with slight variances based on Planetary Origin.
Imperial Army troops are Conscripts who receive training as Light
Infantry but it's a mistake to discount these units as they are very
well trained. The Terran Colonial Empire is a Military Dictatorship
& by the time a citizen begins there adolescence they have been
trained in the Military Sciences to a point that most other Governments
consider Fully Qualified as Combat Rifleman, the only schools that are
allowed by the Government are Military Academies & under its Direct
Control.
Standard
Equipment Available to The
Conscipts Rifle Platoon's are as follows for All Standard Conscript
Riflemen equipment includes his Standard Issue Battle Dress which
includes Ballistic Resistant Combat Battle
Dress Uniforms over a Shielded Body Glove in combination with either
Recce/Scout Stealth Battle Armor or Light Composite Combat Battle
Armor, & all troops are Armed with a Pair of Combat Blades (Long
& Short Blade Combination), a Projectile Pistol ( back up weapon)
& are issued based on their Tactical Squad either a Semi-Automatic
Projectile Rifle or Fully-Automatic Projectile
Rifles. Weapons Specialist that are Squad Attachments may each have a
Squad Automatic Weapon which includes a one-man Medium Projectile
Machine Gun (General Purpose Machine Gun) , a Heavy Grenade Launcher
with Fragmentation & Armor Piercing Grenades (Auto Grenade
Launcher) or a Light Anti Tank Launcher ( RPG) / Support Weapons Include
2 Man Team with a Specialist Missile Launcher (Portable Missile
Launcher's "PML") & a 2 Man Crew Served Specialist Heavy Projectile
(Tripod Mounted Infantry Support Cannons).
Conscripts
can only receive further Specialist Training After
serving your initial 2 Year of the 6 Years which is the Minimum
Mandatory Term of Service Required. In Addition their Military Service
Record must be of an acceptable level for the Specialty School
Requested. If they meet these Specifications they may apply for a
transfer to Armor Specialist (Tanks), Artillery
Specialist (Field Artillery, Anti-Armor & Air Defense) or Special
Operations Infantry are just a few of the Schools Available.
Terran Colonial Empire Vehicles
(Why I Decided to Keep the M3 1/2 Tracks Primarily Unchanged)
I
Might try removing the winch on some of the other M3 ½ Tracks. I
decided that for a Conscript Army the Heavy Machine Gun
pulpit is the perfect weapon for a troop transport as it requires no
training to use beyond basic combat training with the weapon. The
Terran Colonial Empire's (T.C.E.) Considers the Conscripts of
Imperial Army & their equipment Completely Expendable. The ½
Tracks are lightly armored & opened top why should they waist the
resources on these Units when it ca be better spent on your Elite &
Guard Units. Like the Russians in World War 2 the T.C.E. Commanders
of the Imperial Army believe in the Quality of Quantity. They
Consider all Conscript Units as expendable Assets. The only reason
the Conscripted Units Are mounted in ½ Tracks which makes them into
a Mechanized/Motorized Light Infantry Force is to allow for over
whelming forces to be shifted quickly allowing for Lightning Raids &
Assaults by their forces against the enemy Line/Position. Elite Units
are well trained & Equipped with the best equipment available &
are not considered to be Expendable. Armor Support (Medium &
Heavy Guard Tanks Units + Guard Artillery Units) are Heavily armored
front line machines crewed by veteran & considered to be an elite
Unit So they are used Wisely in conjunction with a lot of conscripts
to shield them from damage. On the other hand Armor Support (Light &
Medium Tanks Units & Self Propelled Artillery Units) are usually
better trained & equipped than the Infantry but a crewed
primarily by conscripts & the Greener of the Armored Specialist
&
all but the Guard Artillery & Tank Specialist Units are
considered to be expendable. Almost all the vehicles used by the
Imperials are ½ Tracks with the exception of their Tanks that are
Tracked. Before I can finish the Terran Colonial Empire's Imperial Army I
have to get another 15 to 20 more M3 ½ Tracks for my other 3
Platoons of Light Infantry & so I can modify a few to be Fire
Support Vehicles. But my Main find for this Army was I got
2 packs of the ZOD 15mm Sci-Fi Super Tanks for a total of 24 Tracked
Vehicles. Unfortunately they are way to small to be used in 1/100 on
their own even with the Smallest 15mm models.
I plan to use the Parts from these 24 Tracked /Vehicles to Make Most
if not all of My Self Propelled Support Weapons (Artillery,
Anti-Armor, Air Def fence & Assault Guns, Engineering Vehicle
Ect.) All of which will be ½ Tracks.
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