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Showing posts with label Sci FI Factions. Show all posts
Showing posts with label Sci FI Factions. Show all posts

Tuesday, November 18, 2014

Rieks Guard Cards

Here are the basic Stat Cards For Gruntz for my Rieks Guard.  I have Added a few Additional Rules Based on TO&E as well as personal taste.  Will Post A Force TO&E as well as pics of the entire Force Soon.

Friday, October 31, 2014

House Rules fo Gruntz Modified Weapon Stats

Fleshing out Gruntz V 1.1

Gruntz is a good set of war-game rules, but I desire more Detailed Options for Specific weapons. I have been using Modifications to the basic weapons for a while to add greater detail to each of the Factions. I have also experimented with removing Most equipment based Perkz & am reworked the  equipment to be added to the Units Combat Load.  Additionally to adding some Perkz based on Specialization & Combat training.

Each base Weapon's Stats may be modified in a number of way. I Primarily use an expanded weapons chart. The base Weapons Types are Projectile, Light Energy,& Concentrated Energy In Addition to these Some weapons have Variable Munition (Additional Grenade & Missiles Ordinance). Each Type of weapon has a Number of Subcategories which can affect the combat effectiveness of the weapon. I have attempted to Maintain a balance by using Enhancements & Flaws (Detrimental Effects) or Limittations to most Weapons. Bellow is a list of options to create new weapons.  Later I will Post My Specific Weapons Classes.


Thursday, July 24, 2014

Trans-Human Legeon

The Trans-Human Legions once were the Protectors of a Vast Terran Empire which attempted to Unite Humanity.  In the Name of Mankind they waged a War of Conquest & Genocide attempting to Exterminate all other forms of sentient Life.  Each Legionary was Genetically Altered to create Titan of Battle, towering. over lesser men.  Standard Equipment Power Armor, Heavy Pistols, Powered Combat Blades,  Heavy Rifles, Plasma Charges ( anti-tank Bombs ), in Addition to Heavier Weapons with a Anti-grav displacer.   When the Empire finally fell it was Many of  The Legions War-Lords turning on Each other & The Emperor was Slain & His Praetorian (Loyal Legions & adviser ) Scattered forming Smaller Protectorates.  The Traitor Legions have Become Raiders & Dictators of Many Scatter Systems.


Felid Empire

One of the first alien races I Purchased was the Felid, once I got them I faced a deli ma.  I could not find any vehicles that felt right to me & this became a pattern with my other alien forces.  I feel that all Aliens should have a Style of Equipment & Vehicles that is distinctly not Human.  In the Months that followed I saw a few Vehicles that Would work for alien races but nothing really grabbed me as usually it is 1 or 2 vehicles if you are lucky with the same Style.  Finally I found 2 Different Sizes of the AAT from Star Wars at a low Price & easily Available on E-Bay, Next I Picked up 2 Large Skiffs From Return of the Jedi for their Large Transports. 

In addition to the vehicles I decided to paint them in pattern using colors that are not typical for camouflage.  The colors are representing their visual spectrum, which is different than the human norm.  I used a mixtures of Blues with Ink washes & it turned out to be a good scheme.

Tuesday, December 24, 2013

Fleshing out your Troops

Sorry for the long absense since my last post.   I have been delayed by Murphy ( 1: Left my Camra Charger & Battery at my Sisters house & haven't had time to go see her 2: Moved into a new place. 3: Been busy with hobby projects 4: then the rest of real life. )
This post is an attempt to put a touch of realism into Wargame Forces.   Combat Troops are Trained in most Military or Para-Military Organizations.  Very few games represent this & many players ignore this fact in games which allow them to create there own forces.

Sunday, March 24, 2013

Zerg Core Force (Hive Mind)

This is the Core force for my Hive Mind.  The force is composed of 194 Models.  These Models Include 72 Zerglings from Star Craft the Board Game, 36 Zerglings from the Risk Game, 24 Hydrolisks & 12 Ultralisks ground troops +52 Fliers.  It took a while for me to get to them as I am working on many different projects.  Specific Picture of the different units will come in a future post.  Here are overall group pictures of the force.

 

 

Thursday, March 21, 2013

Gruntz Specific Rules Hive Mind Updated

All units in a Hive Army must take 1 of the Hive Mind Perks this is Mandatory not optional. The Hive Intellect is unconcerned with losses so the entire army is Immune to Mental Checks & Suppression & Units can Never go prone. Any unit that is out of control of the Hive Mind becomes subject to Instinctive Behavior as most of the units are no more intelligent than any other predator. Loss of control by the Hive Intellect can happen in a Number of ways (when this happens the unit becomes subject to Mental Checks & are Bloodthirsty but are still immune to Suppression). First the Units of Drone Warrior are not themselves Directly linked to the Hive Mind but are linked to it by a specialist unit with Hive Mind Node that is attached to a Squad, if this unit dies the Drone Warriors no longer are controlled by the Hive Mind until another Hive Node takes control of the unit. Secondly if the Hive Mind Grand Lord (Army General) is Killed all units must test to see if the link to the hive Mind has been interrupted Mental test (Vehicles Test as a Mental Stat of 11 As Either Hive Clusters Or Hive Nodes) at a -1 for Hive Mind Lords -2 for Hive Mind Clusters & -3 for Hive Mind Nodes if failed they are Bloodthirsty (subject to Frenzy) & Instinctive behavior + In Addition All Drone Units are at a -2 to their Instinctive behavior rolls for the rest of the game with 2 being the lowest result.
I will be adding the Hive Mind Perks & Modz over the next few days. The initial Perk for all Most Squads is bellow with the first Instinctive Behavior chart which corresponds to it.

Hive Intellect Horde Planitary assault Tactics

One Point that I want to make is we all need to all break ourselves of the knee Jerk reaction When we hear about a Type of Army or race. For example my Hive Mind Horde are not a generic form of GW Tyranids.    Other than Having a Singular Driving Intellect My Concept of how to do a Hive Intellect has nothing else in common with the Tyranids from GW.  They are actually a Patient slow moving force that will spend decades absorbing the lifeforms from each system.  
   
Hopefully I will be Posting The Basic Hive Intellect Swarm in the Next day or 2.  

Saturday, March 2, 2013

Hive Mind (Intellect) Horde Army Over View Part 1

General Overview of Hive Armies Part 1 


All units in a Hive Army must! Have 1 of the Hive Mind Attributes this is Mandatory not optional. The Hive Intellect is unconcerned with losses so the entire army is Immune to Psychology & Can Never be effected by Suppression Fire & As they have no concern for their Personal Safety they can Never go prone. Any unit that is out of control of the Hive Mind becomes subject to Instinctive Behavior as most of the units are no more intelligent than any other predator Animal on without the driving force of the Hive Mind. Loss of control by the Hive Intellect can happen in a Number of ways. when the Connection to the Hive Mind is Severed the unit becomes subject to Psychology & are Bloodthirsty. Due to the Blood lust the Unit Must Assault any Enemy That is in range they must Charge into Close Combat & while Charging they are immune to Suppression Fire. First the Units of Drone Warrior are not themselves Directly linked to the Hive Mind but are linked to it by a specialized Commander which has evolved the ability to be a Node for the Hive Mind. Hive Mind Node Must be attached to a Unit & no Drone unit can deploy without an attached Hive Mind Node. The Biggest disadvantage to the Hive Nodes & Drone Arrangement is if a unit of drones is without a Node beginning immediately when the Node dies the Drone Warriors no longer are controlled by the Hive Mind until another Hive Node takes control of the unit. Secondly if the Hive Mind Grand Lord (Army General) is Killed all units must test to see if the link to the hive Mind has been interrupted All units have a chance of loosing connection to the Hive Intellect based on their level of connection to the Hive Mind. A Hive Mind Lord & Units in his Direct area of Influence are Least Likely (Only 15 to 20% Chance of Loosing Direct Connection to the Hive Mind) to loose the connection to the Hives Controlling Intellect. Hive Mind Clusters Can Usually (Maintain Connection 60 to 65% of the Time) Maintain Their Link to the Intellect in control of the Hive Mind, but can become disconnected to the Hive Mind & Become Subject to Extreme Instinctive Behavior. For The Hive Mind Nodes the Disconnection Can Actually be Fatal (75% chance of Psychic Over Load) If the Hive Mind Nodes loose Connection (45 to 50% Chance of Loosing Connection) if failed they are Bloodthirsty (subject to Frenzy) & Instinctive behavior + In Addition All Drone Units are Now Subject to Extreme Instinctive behavior.

Wednesday, January 16, 2013

Gruntz Cards for Federal Army Armored core Force

Here are the cards for my Federal Army.  I play with modified Squad sizes between 4 & 10 Troops including Squad Attachments.  In addition all the Gruntz Specialist Weapons Teams must be attached to Gruntz Squads or form squads of there own of 2 to 4 weapons teams.The stats are very High as they are Elite troops augmented by  Technology.  The core force is 1350 point.


Monday, January 7, 2013

Hobby Update for 2013

I Currently have (10) Force that are In Progress at one stage or another, The Factions represented by them are listed bellow.  I will be reworking some of the Color Schemes or adding Additional Optional Schemes to some forces.  In addition I plan to Update Some of the TO&E's & Backgrounds once I get to each Faction.  My Goal is to rework all My Factions into 1 Cohesive Background, Forming a Consistent Core for a Complete Science Fiction Setting while leaving enough freedom to allow additional Data to be added Easily.


Tuesday, September 25, 2012

Stage 1 of the Terran Colonial Empire Force




I picked up the rest of the 1/2 Tracks that I Need to complete the Forces that I currently have so I have to Paint this army.  this is 2 Short platoons of Infantry with transports but I haven't had time to do the conversions for the support vehicles yet but I just receive some parts of e Bay That should allow me to do the conversions much faster & Easier.

The force consist of  1 Line Company of 2 platoons each with 6 squads of 6 + Command & Heavy Weapons which are attached to squads.  2 Reconnaissance Platoon with 4 Squads of 8 +_ Command & Heavy Weapons Attached to Command compose the Reconnaissance Company.  There will be 24 Support Vehicles once I Convert them & 2 Tracked Tanks.  All Troops are mounted in 1/2 Tracks Total # of Transport 1/2 Tracks is 29.

This is another project Company I have to paint up.





Saturday, September 22, 2012

What is to Come / Hobby Report EBay

 I am Planning to do Regular Battle reports on my Blog once I get the full companies for at least 2 off my Factions Finished as well as Back Ground & Progress reports on My Forces, Also I want to do Tutorials On Some of My Modifications & Some Scratch Builds For Vehicles I Have Planned.  The First Posts in this plan have already Begun.  The First Real Project Log That was Not Army related was on My Terrain Project that I am still Working on for My Campaign http://federatin-empire15mmsci-fi.blogspot.com/2012/09/city-fighting-current-terrain-in.html.  My Army Projects Updates Actually Started with the Zerg Unfortunately The Zerg Have Been Put on the Back Burner as I am Waiting to Get More Models For the Army,  So I Posted on the Riek Arriving as I Just Started the Army then I Fully Assembled the rest of the Army & Posted On my Work to Build Forces at the Company Level.  I Will Be Posting The Imperial Army Forces Soon But it will be without there Heavy Weapons Platoons as I have to Pick up Bases for them This will also Include Some Hobby Posts as I Have To Convert 24 Half Tracks From the Zod 2 Tanks.  I Have to get back on working on My Background for the various Factions I Use as the Only Exclusive Post on Back Ground is The Overview of the Terran Colonial Empire & all other Back Ground has been Done in other Posts &Should be Compiled Into An Overview or Back Ground Post.  Additionally I need to get 2 Full Factions Painted Up so I can Start Posting Battle Reports & Once The Campaign is Started Keep a Campaign Log.   I Just Ordered A Bunch of Trees of E-Bay To Allow me to Put Games On  Without Having To Go Out to The East Bay to One of the Houses of the guys in My Gaming Group as all the Trees & Hills are Kept in One Central Location where we usually meet to play.  All I have been able to do with the couple Friends who have been learning to Game with me in the City has been Urban Terrain.  To Solve This problem I Ordered 11 Packs of Trees Ranging in Height from 6cm up to 12cm ( 1 1/2" to 4 3/4")  with a Variety of Types.  In total I Ordered 106 trees & will probably order at least another 15 or 20  to allow ,more coverage with trees for Wooded areas in my games.   One of my friends got a New Bed Last Week & he & I put it together took us ma-bee a 1/2 hour to get the whole thing done,  But Big Packages mean big Packing Material So I ended up with a lot of Styrofoam That he had no use for himself.  So Far I have put together12 or 14 Ground Breaks & Around a Dozen or so Hills.  

Here are some Picture of My E Bay  Some Down loaded as the Item,s have yet to Arrive Loot &I Will Be Posting On My  Hills & Some of the Trees I Got in yesterday Later today or tomorrow.


Tuesday, September 11, 2012

The Riek Company in progress

The Riek's Military Is Composed of Elite heavy Infantry with Laser Rifles in 5 or 6 man Squads with War Bot Support at the Platoon Level & Cyborgs at the Company Level.  The Company Consist of 2 Platoons with 4 squads of 5 men Each + 2 Missile Launcher Teams, 1 Heavy Laser Cannon, 1 Sniper & a Platoon Commander In addition to 18 War Bots 3 Heavy War Bots 3 Attack Drone Air, & 3 Attack Drones Tracked,  A Command Platoon with 3 Squads of 6 Men + 2 Missile Launcher Teams, 1Heavy Laser Cannon & Company Commander,  in addition to 24 War Bots,  6 Heavy Cyborgs, 6 Air Attack Cyborgs, & Company Transport of 6 APCs.  An additional 6 Super War Bots are available but Not in the Photos.   This is a work in Progress Post & the Figures have Been Primed, Base Coated & Given their First wash.  Will update on Progress as I finish up units.

 

Saturday, September 8, 2012

Terran Colonial Empire General Over View

 This is a Background Post for the Terran Colonial Empire .  It Starts with An Over View of the Empire's Structure & After the Over view I give a partial Back Ground that Includes an Explanation of the 15mm Models I am using to represent the Faction.  Hopefully You will Enjoy Reading it.  Sorry No Picture in the Background Posts. 

 TCE 1

TCE 2TCE 3