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Showing posts with label Federal Army. Show all posts
Showing posts with label Federal Army. Show all posts
Wednesday, May 1, 2013
PreGame Hive Mind
This Pregame post is for The test game for my Simplified Version of Rules for a Hive Mind
(Intellect). It will Include The Unit Cards & Army compositions ((TO&Es)
for the forces Involve in the battle. This Post Follows My post on a Simplified Version of Rules for a Hive Mind
(Intellect) Army for Gruntz V1.1. My Father is visiting From Panama
& I wanted Simpler Rules for the Hive Mind (Intellect) as this was
his second Game Using Gruntz. These Basic Rules I Devised in
about 20 to 30 minutes while setting up the Unit Cards & Figures for the game. The
special rules and objectives for a Swarm Scenario are very simple. The Federal Army Is Holding a Listening Post, With Patrols out ( three on table Squads on Perimeter patrol as well is 2 Patrol forces consisting of 2 Fire teams 1 PML team & 2 Griffon APCs Off table as reserves. Starting In turned 2 role 1D6 (+1 per to the role for each additional Turn) for each Patrol force on the role of 4+ they arrive coming in on the road that turn. Your opponent does not know where the patrol will come in when it arrives. Below the Unit card for each force starting with the Federal Assault Troops followed by the forces of the Hive Mind
(Intellect). Pics of Each force follow the cards. I will also list the number of squads (Horde) and the composition of each Squad (Horde) and breakdown Of each of the forces involved plus the total number of troops they contain. This post will be
followed by the Battle Report for the the Swarm Scenario Using my Simplified Hive Mind
(Intellect) Rules.
Simplified Hive Mind (Intellect) Rules for Gruntz Version 1.1 Test Rules 1
I will be Presenting a Simplified Version of Rules for a Hive Mind (Intellect) Army for Gruntz V1.1. My Father is visiting From Panama & I wanted Simpler Rules for the Hive Mind (Intellect) as this was his second Game Using Gruntz. These are the Basic Rules I Devised. This Post will be followed by two further posts regarding I simplify Simplified Hive Mind (Intellect) Rules. The first of these other posts will be pregame post which will present Special rules and objectives for a Swarm Scenario in Addition to the Unit Cards & Army compositions ((TO&Es) for the forces Involved. The second Related post will be the Battle Report for the game using the Swarm Scenario.
Wednesday, January 16, 2013
Gruntz Cards for Federal Army Armored core Force
Here are the cards for my Federal Army. I play with modified Squad sizes between 4 & 10 Troops including Squad Attachments. In addition all the Gruntz Specialist Weapons Teams must be attached to Gruntz Squads or form squads of there own of 2 to 4 weapons teams.The stats are very High as they are Elite troops augmented by Technology. The core force is 1350 point.
Tuesday, January 8, 2013
Federal Army Armored Planetary Assault Force (core)
I have finished up most of the core units for My Federal Army Armored
Planetary Assault Force. It contains 2 Heavy Tanks, 2 Heavy Missile
Tanks Painted but still have to build the Missile Turrets, 5 Heavy
Infantry Fighting Vehicles to transport 2 x 5 Man Recon Teams 4
Riflemen & 1 SAW gunner, 3 x 4 man Assault Teams 2 Riflemen & 2
SAW gunner, 3 Fire Support Teams 4 Riflemen & a 2 Man Heavy Machine
Gun, 3 Tank Hunter Teams 3 Riflemen, 1 SAW gunner, & a 2 Man
Portable Missile Launcher Team & will Contain 4 Command Figures only
1 Shown. I Still Have 1 Heavy Tank, 1 Heavy Missile Tank, 1 Heavy
Infantry Fighting Vehicle for the core force to be finished & 6
Scout Walked & 4 Super Heavy Power Armor models to complete the
entire force.
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