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Showing posts with label Gruntz. Show all posts
Showing posts with label Gruntz. Show all posts

Wednesday, November 19, 2014

Armed Frieghter

I finally got around to painting my Micro Machine Action fleet Falcon.  Just wanted to share some Pics of it with some 15mm from Eurika for Scale.   I Plan to use it primarily for Terrain, but have also done up a Card Just for fun.

Pics of the Infiltrator (Armed) Light Frieter.   The Perfect Gift for your annoying Neighbors.

Tuesday, November 18, 2014

Rieks Guard Cards

Here are the basic Stat Cards For Gruntz for my Rieks Guard.  I have Added a few Additional Rules Based on TO&E as well as personal taste.  Will Post A Force TO&E as well as pics of the entire Force Soon.

Friday, October 31, 2014

Resent Game Pics 1

Here are a Few Shots of a Game last Week.  My Friend Squinch & I Try to game Weekly at Endgame in Oakland CA when ours Schedule Allow.   This Last Game was a Withdrawal Under Fire Mission.

The Defender (me) consisted of 5 Squads of Infantry & 2 Tanks.
The Attackers (Squinch) Started with 4 Transports (APCs) 3 with 2 Infantry Squads Each 1 with 1 Infantry Squad, 1 Tank (witch are recycled the Turn After they are Destroyed. Recycled APCs include Infantry Squads)  With Additional Units Entering Every Turn.

House Rules fo Gruntz Modified Weapon Stats

Fleshing out Gruntz V 1.1

Gruntz is a good set of war-game rules, but I desire more Detailed Options for Specific weapons. I have been using Modifications to the basic weapons for a while to add greater detail to each of the Factions. I have also experimented with removing Most equipment based Perkz & am reworked the  equipment to be added to the Units Combat Load.  Additionally to adding some Perkz based on Specialization & Combat training.

Each base Weapon's Stats may be modified in a number of way. I Primarily use an expanded weapons chart. The base Weapons Types are Projectile, Light Energy,& Concentrated Energy In Addition to these Some weapons have Variable Munition (Additional Grenade & Missiles Ordinance). Each Type of weapon has a Number of Subcategories which can affect the combat effectiveness of the weapon. I have attempted to Maintain a balance by using Enhancements & Flaws (Detrimental Effects) or Limittations to most Weapons. Bellow is a list of options to create new weapons.  Later I will Post My Specific Weapons Classes.


Tuesday, December 24, 2013

Fleshing out your Troops

Sorry for the long absense since my last post.   I have been delayed by Murphy ( 1: Left my Camra Charger & Battery at my Sisters house & haven't had time to go see her 2: Moved into a new place. 3: Been busy with hobby projects 4: then the rest of real life. )
This post is an attempt to put a touch of realism into Wargame Forces.   Combat Troops are Trained in most Military or Para-Military Organizations.  Very few games represent this & many players ignore this fact in games which allow them to create there own forces.

Monday, May 27, 2013

General Games We Played while My Father Visitted

My Father was up visiting from Panama.  Some Pics from a few of the Gruntz games we played.  1 in 15mm & 1 in true 25mm.


Wednesday, May 1, 2013

PreGame Hive Mind

 This Pregame post is for The test game for my Simplified Version of Rules for a Hive Mind (Intellect). It will Include The Unit Cards & Army compositions ((TO&Es) for the forces Involve in the battle.  This Post Follows My post on a Simplified Version of Rules for a Hive Mind (Intellect) Army for Gruntz V1.1.  My Father is visiting From Panama & I wanted Simpler Rules for the Hive Mind (Intellect) as this was his second Game Using Gruntz.  These Basic Rules I Devised in about 20 to 30 minutes while setting up the Unit Cards & Figures for the game. The special rules and objectives for a Swarm Scenario are very simple.   The Federal Army Is Holding a Listening Post, With Patrols out ( three on table Squads on Perimeter patrol as well is 2 Patrol forces consisting of 2 Fire teams 1 PML team & 2 Griffon APCs Off table as reserves.  Starting In turned 2 role 1D6 (+1 per to the role for each additional Turn) for each Patrol force on the role of 4+  they arrive coming in on the road that turn.  Your opponent does not know where the patrol will come in when it arrives.  Below the Unit card for each force starting with the Federal Assault Troops followed by the forces of the Hive Mind (Intellect).    Pics of Each force follow the cards.  I will also list the number of squads (Horde) and the composition of each Squad (Horde) and  breakdown Of each of the forces involved plus the total number of troops they contain.  This post will be followed by the Battle Report for the the Swarm Scenario Using my Simplified Hive Mind (Intellect) Rules.  

Simplified Hive Mind (Intellect) Rules for Gruntz Version 1.1 Test Rules 1

I will be Presenting a Simplified Version of Rules for a Hive Mind (Intellect) Army for Gruntz V1.1.  My Father is visiting From Panama & I wanted Simpler Rules for the Hive Mind (Intellect) as this was his second Game Using Gruntz.  These are the Basic Rules I Devised. This Post will be followed by two further posts regarding I simplify Simplified Hive Mind (Intellect) Rules.  The first of these other posts will be pregame post which will present Special rules and objectives for a Swarm Scenario in Addition to the Unit Cards & Army compositions ((TO&Es) for the forces Involved.  The second Related post will be the Battle Report for the game using the Swarm Scenario.

 

Wednesday, January 16, 2013

Gruntz Cards for Federal Army Armored core Force

Here are the cards for my Federal Army.  I play with modified Squad sizes between 4 & 10 Troops including Squad Attachments.  In addition all the Gruntz Specialist Weapons Teams must be attached to Gruntz Squads or form squads of there own of 2 to 4 weapons teams.The stats are very High as they are Elite troops augmented by  Technology.  The core force is 1350 point.


Wednesday, January 9, 2013

House Rules for Large Engagements Using Gruntz 1.1

I myself got into 15mm so I could play Games on a Larger Tactical Level & be able to use Combined Arm Forces without it being Silly as it is in most 28mm Games. I Have Been Playing Tactical Engagement using a Minimum of a Full Platoon + associated Support Units & have started playing Games with Multiple Platoons & even in some cases going above the Company Level with some Forces. I always attempt to keep Forces Involved in the Game Balanced but  the Points are Secondary.  I prefer to play Narrative Story Driven Scenarios. I find it more challenging & fun to use Full TO&E's for the Forces Involved. Gruntz & Gruntz 1.1 have been a Really Good Rules System for this Size Tactical Engagements & only Required a few Small Tweaks to Make the Rules Work for Tactical Engagements of Platoon & Company Level in the Game. I Play with the following Modifications to the Core Rules to allow Larger Games of Gruntz.& Gruntz 1.1 .