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Tuesday, November 18, 2014

Rieks Guard Cards

Here are the basic Stat Cards For Gruntz for my Rieks Guard.  I have Added a few Additional Rules Based on TO&E as well as personal taste.  Will Post A Force TO&E as well as pics of the entire Force Soon.

Friday, October 31, 2014

Resent Game Pics 1

Here are a Few Shots of a Game last Week.  My Friend Squinch & I Try to game Weekly at Endgame in Oakland CA when ours Schedule Allow.   This Last Game was a Withdrawal Under Fire Mission.

The Defender (me) consisted of 5 Squads of Infantry & 2 Tanks.
The Attackers (Squinch) Started with 4 Transports (APCs) 3 with 2 Infantry Squads Each 1 with 1 Infantry Squad, 1 Tank (witch are recycled the Turn After they are Destroyed. Recycled APCs include Infantry Squads)  With Additional Units Entering Every Turn.

House Rules fo Gruntz Modified Weapon Stats

Fleshing out Gruntz V 1.1

Gruntz is a good set of war-game rules, but I desire more Detailed Options for Specific weapons. I have been using Modifications to the basic weapons for a while to add greater detail to each of the Factions. I have also experimented with removing Most equipment based Perkz & am reworked the  equipment to be added to the Units Combat Load.  Additionally to adding some Perkz based on Specialization & Combat training.

Each base Weapon's Stats may be modified in a number of way. I Primarily use an expanded weapons chart. The base Weapons Types are Projectile, Light Energy,& Concentrated Energy In Addition to these Some weapons have Variable Munition (Additional Grenade & Missiles Ordinance). Each Type of weapon has a Number of Subcategories which can affect the combat effectiveness of the weapon. I have attempted to Maintain a balance by using Enhancements & Flaws (Detrimental Effects) or Limittations to most Weapons. Bellow is a list of options to create new weapons.  Later I will Post My Specific Weapons Classes.


Thursday, July 24, 2014

Trans-Human Legeon

The Trans-Human Legions once were the Protectors of a Vast Terran Empire which attempted to Unite Humanity.  In the Name of Mankind they waged a War of Conquest & Genocide attempting to Exterminate all other forms of sentient Life.  Each Legionary was Genetically Altered to create Titan of Battle, towering. over lesser men.  Standard Equipment Power Armor, Heavy Pistols, Powered Combat Blades,  Heavy Rifles, Plasma Charges ( anti-tank Bombs ), in Addition to Heavier Weapons with a Anti-grav displacer.   When the Empire finally fell it was Many of  The Legions War-Lords turning on Each other & The Emperor was Slain & His Praetorian (Loyal Legions & adviser ) Scattered forming Smaller Protectorates.  The Traitor Legions have Become Raiders & Dictators of Many Scatter Systems.


Felid Empire

One of the first alien races I Purchased was the Felid, once I got them I faced a deli ma.  I could not find any vehicles that felt right to me & this became a pattern with my other alien forces.  I feel that all Aliens should have a Style of Equipment & Vehicles that is distinctly not Human.  In the Months that followed I saw a few Vehicles that Would work for alien races but nothing really grabbed me as usually it is 1 or 2 vehicles if you are lucky with the same Style.  Finally I found 2 Different Sizes of the AAT from Star Wars at a low Price & easily Available on E-Bay, Next I Picked up 2 Large Skiffs From Return of the Jedi for their Large Transports. 

In addition to the vehicles I decided to paint them in pattern using colors that are not typical for camouflage.  The colors are representing their visual spectrum, which is different than the human norm.  I used a mixtures of Blues with Ink washes & it turned out to be a good scheme.

Tuesday, December 24, 2013

Fleshing out your Troops

Sorry for the long absense since my last post.   I have been delayed by Murphy ( 1: Left my Camra Charger & Battery at my Sisters house & haven't had time to go see her 2: Moved into a new place. 3: Been busy with hobby projects 4: then the rest of real life. )
This post is an attempt to put a touch of realism into Wargame Forces.   Combat Troops are Trained in most Military or Para-Military Organizations.  Very few games represent this & many players ignore this fact in games which allow them to create there own forces.

Monday, May 27, 2013

General Games We Played while My Father Visitted

My Father was up visiting from Panama.  Some Pics from a few of the Gruntz games we played.  1 in 15mm & 1 in true 25mm.


Sunday, May 26, 2013

Simplified Hive Mind Rules Version 1 Test Game

 This is the Battle report for the the Swarm Scenario Using my Simplified Hive Mind (Intellect) Rules.  The engagement is between The Federal Army & Hive Mind (Intellect) represented by my Zerge.  Is the third post in my series Simplified Hive Mind (Intellect) Rules.
The other 2 posts in this series are. #1 The post on a Simplified Version of Rules for a Hive Mind (Intellect) Army for Gruntz V1.1. That Explains the Rules I used & other Possible modification.
#2 The pregame post which presented The Unit Cards & Army compositions ((TO&Es) for the forces Involve in the Game.
Sorry it took so long to post but Was visiting with my father & Learning a Battle report program for the Maps at the end of the report.


Test game for my simplified Hive Mind Using  a Swarm scenario.

Wednesday, May 1, 2013

PreGame Hive Mind

 This Pregame post is for The test game for my Simplified Version of Rules for a Hive Mind (Intellect). It will Include The Unit Cards & Army compositions ((TO&Es) for the forces Involve in the battle.  This Post Follows My post on a Simplified Version of Rules for a Hive Mind (Intellect) Army for Gruntz V1.1.  My Father is visiting From Panama & I wanted Simpler Rules for the Hive Mind (Intellect) as this was his second Game Using Gruntz.  These Basic Rules I Devised in about 20 to 30 minutes while setting up the Unit Cards & Figures for the game. The special rules and objectives for a Swarm Scenario are very simple.   The Federal Army Is Holding a Listening Post, With Patrols out ( three on table Squads on Perimeter patrol as well is 2 Patrol forces consisting of 2 Fire teams 1 PML team & 2 Griffon APCs Off table as reserves.  Starting In turned 2 role 1D6 (+1 per to the role for each additional Turn) for each Patrol force on the role of 4+  they arrive coming in on the road that turn.  Your opponent does not know where the patrol will come in when it arrives.  Below the Unit card for each force starting with the Federal Assault Troops followed by the forces of the Hive Mind (Intellect).    Pics of Each force follow the cards.  I will also list the number of squads (Horde) and the composition of each Squad (Horde) and  breakdown Of each of the forces involved plus the total number of troops they contain.  This post will be followed by the Battle Report for the the Swarm Scenario Using my Simplified Hive Mind (Intellect) Rules.  

Simplified Hive Mind (Intellect) Rules for Gruntz Version 1.1 Test Rules 1

I will be Presenting a Simplified Version of Rules for a Hive Mind (Intellect) Army for Gruntz V1.1.  My Father is visiting From Panama & I wanted Simpler Rules for the Hive Mind (Intellect) as this was his second Game Using Gruntz.  These are the Basic Rules I Devised. This Post will be followed by two further posts regarding I simplify Simplified Hive Mind (Intellect) Rules.  The first of these other posts will be pregame post which will present Special rules and objectives for a Swarm Scenario in Addition to the Unit Cards & Army compositions ((TO&Es) for the forces Involved.  The second Related post will be the Battle Report for the game using the Swarm Scenario.