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Thursday, July 24, 2014
Trans-Human Legeon
The Trans-Human Legions once were the Protectors of a Vast Terran Empire which attempted to Unite Humanity. In the Name of Mankind they waged a War of Conquest & Genocide attempting to Exterminate all other forms of sentient Life. Each Legionary was Genetically Altered to create Titan of Battle, towering. over lesser men. Standard Equipment Power Armor, Heavy Pistols, Powered Combat Blades, Heavy Rifles, Plasma Charges ( anti-tank Bombs ), in Addition to Heavier Weapons with a Anti-grav displacer. When the Empire finally fell it was Many of The Legions War-Lords turning on Each other & The Emperor was Slain & His Praetorian (Loyal Legions & adviser ) Scattered forming Smaller Protectorates. The Traitor Legions have Become Raiders & Dictators of Many Scatter Systems.
Felid Empire
One of the first alien races I Purchased was the Felid, once I got
them I faced a deli ma. I could not find any vehicles that felt right
to me & this became a pattern with my other alien forces. I feel
that all Aliens should have a Style of Equipment & Vehicles that is
distinctly not Human. In the Months that followed I saw a few Vehicles
that Would work for alien races but nothing really grabbed me as usually
it is 1 or 2 vehicles if you are lucky with the same Style. Finally I
found 2 Different Sizes of the AAT from Star Wars at a low Price &
easily Available on E-Bay, Next I Picked up 2 Large Skiffs From Return
of the Jedi for their Large Transports.
In addition to the vehicles I decided to paint them in pattern using colors that are not typical for camouflage. The colors are representing their visual spectrum, which is different than the human norm. I used a mixtures of Blues with Ink washes & it turned out to be a good scheme.
In addition to the vehicles I decided to paint them in pattern using colors that are not typical for camouflage. The colors are representing their visual spectrum, which is different than the human norm. I used a mixtures of Blues with Ink washes & it turned out to be a good scheme.
Tuesday, December 24, 2013
Fleshing out your Troops
Sorry for the long absense since my last post. I have been delayed by Murphy ( 1: Left my Camra Charger & Battery at my Sisters house & haven't had time to go see her 2: Moved into a new place. 3: Been busy with hobby projects 4: then the rest of real life. )
This post is an attempt to put a touch of realism into Wargame Forces. Combat Troops are Trained in most Military or Para-Military Organizations. Very few games represent this & many players ignore this fact in games which allow them to create there own forces.
This post is an attempt to put a touch of realism into Wargame Forces. Combat Troops are Trained in most Military or Para-Military Organizations. Very few games represent this & many players ignore this fact in games which allow them to create there own forces.
Monday, May 27, 2013
General Games We Played while My Father Visitted
My Father was up visiting from Panama. Some Pics from a few of the Gruntz games we played. 1 in 15mm & 1 in true 25mm.
Sunday, May 26, 2013
Simplified Hive Mind Rules Version 1 Test Game
This is the Battle report for the the Swarm Scenario Using my Simplified Hive Mind (Intellect) Rules. The engagement is between The Federal Army & Hive Mind (Intellect) represented by my Zerge. Is the third post in my series Simplified Hive Mind (Intellect) Rules.
The other 2 posts in this series are. #1 The post on a Simplified Version of Rules for a Hive Mind (Intellect) Army for Gruntz V1.1. That Explains the Rules I used & other Possible modification.
#2 The pregame post which presented The Unit Cards & Army compositions ((TO&Es) for the forces Involve in the Game.
Sorry it took so long to post but Was visiting with my father & Learning a Battle report program for the Maps at the end of the report.
Test game for my simplified Hive Mind Using a Swarm scenario.
The other 2 posts in this series are. #1 The post on a Simplified Version of Rules for a Hive Mind (Intellect) Army for Gruntz V1.1. That Explains the Rules I used & other Possible modification.
#2 The pregame post which presented The Unit Cards & Army compositions ((TO&Es) for the forces Involve in the Game.
Sorry it took so long to post but Was visiting with my father & Learning a Battle report program for the Maps at the end of the report.
Test game for my simplified Hive Mind Using a Swarm scenario.
Wednesday, May 1, 2013
PreGame Hive Mind
This Pregame post is for The test game for my Simplified Version of Rules for a Hive Mind
(Intellect). It will Include The Unit Cards & Army compositions ((TO&Es)
for the forces Involve in the battle. This Post Follows My post on a Simplified Version of Rules for a Hive Mind
(Intellect) Army for Gruntz V1.1. My Father is visiting From Panama
& I wanted Simpler Rules for the Hive Mind (Intellect) as this was
his second Game Using Gruntz. These Basic Rules I Devised in
about 20 to 30 minutes while setting up the Unit Cards & Figures for the game. The
special rules and objectives for a Swarm Scenario are very simple. The Federal Army Is Holding a Listening Post, With Patrols out ( three on table Squads on Perimeter patrol as well is 2 Patrol forces consisting of 2 Fire teams 1 PML team & 2 Griffon APCs Off table as reserves. Starting In turned 2 role 1D6 (+1 per to the role for each additional Turn) for each Patrol force on the role of 4+ they arrive coming in on the road that turn. Your opponent does not know where the patrol will come in when it arrives. Below the Unit card for each force starting with the Federal Assault Troops followed by the forces of the Hive Mind
(Intellect). Pics of Each force follow the cards. I will also list the number of squads (Horde) and the composition of each Squad (Horde) and breakdown Of each of the forces involved plus the total number of troops they contain. This post will be
followed by the Battle Report for the the Swarm Scenario Using my Simplified Hive Mind
(Intellect) Rules.
Simplified Hive Mind (Intellect) Rules for Gruntz Version 1.1 Test Rules 1
I will be Presenting a Simplified Version of Rules for a Hive Mind (Intellect) Army for Gruntz V1.1. My Father is visiting From Panama & I wanted Simpler Rules for the Hive Mind (Intellect) as this was his second Game Using Gruntz. These are the Basic Rules I Devised. This Post will be followed by two further posts regarding I simplify Simplified Hive Mind (Intellect) Rules. The first of these other posts will be pregame post which will present Special rules and objectives for a Swarm Scenario in Addition to the Unit Cards & Army compositions ((TO&Es) for the forces Involved. The second Related post will be the Battle Report for the game using the Swarm Scenario.
Sunday, March 24, 2013
Zerg Core Force (Hive Mind)
This is the Core force for my Hive Mind. The force is composed of 194 Models. These Models Include 72 Zerglings from Star Craft the Board Game, 36 Zerglings from the Risk Game, 24 Hydrolisks & 12 Ultralisks ground troops +52 Fliers. It took a while for me to get to them as I am working on many different projects. Specific Picture of the different units will come in a future post. Here are overall group pictures of the force.


Thursday, March 21, 2013
Gruntz Specific Rules Hive Mind Updated
All units in a Hive Army must take 1 of the Hive Mind Perks this is Mandatory not optional. The Hive Intellect is unconcerned with losses so the entire army is Immune to Mental Checks & Suppression & Units can Never go prone. Any unit that is out of control of the Hive Mind becomes subject to Instinctive Behavior as most of the units are no more intelligent than any other predator. Loss of control by the Hive Intellect can happen in a Number of ways (when this happens the unit becomes subject to Mental Checks & are Bloodthirsty but are still immune to Suppression). First the Units of Drone Warrior are not themselves Directly linked to the Hive Mind but are linked to it by a specialist unit with Hive Mind Node that is attached to a Squad, if this unit dies the Drone Warriors no longer are controlled by the Hive Mind until another Hive Node takes control of the unit. Secondly if the Hive Mind Grand Lord (Army General) is Killed all units must test to see if the link to the hive Mind has been interrupted Mental test (Vehicles Test as a Mental Stat of 11 As Either Hive Clusters Or Hive Nodes) at a -1 for Hive Mind Lords -2 for Hive Mind Clusters & -3 for Hive Mind Nodes if failed they are Bloodthirsty (subject to Frenzy) & Instinctive behavior + In Addition All Drone Units are at a -2 to their Instinctive behavior rolls for the rest of the game with 2 being the lowest result.
I will be adding the Hive Mind Perks & Modz over the next few days. The initial Perk for all Most Squads is bellow with the first Instinctive Behavior chart which corresponds to it.
I will be adding the Hive Mind Perks & Modz over the next few days. The initial Perk for all Most Squads is bellow with the first Instinctive Behavior chart which corresponds to it.
Hive Intellect Horde Planitary assault Tactics
One Point that I want to make is we all need to all break
ourselves of the knee Jerk reaction When we hear about a Type of Army or
race. For example my Hive Mind Horde are not a generic form of GW
Tyranids. Other than Having a
Singular Driving Intellect My Concept of how to do a Hive Intellect has
nothing else in common with the Tyranids from GW. They are actually a Patient slow moving force that will spend
decades absorbing the lifeforms from each system.
Hopefully I will be Posting The Basic Hive Intellect Swarm in the Next day or 2.
Hopefully I will be Posting The Basic Hive Intellect Swarm in the Next day or 2.
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