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Thursday, September 6, 2012

City Fighting Current Terrain in Progress

Here are some pictures of the current terrain Project I am working on it will be a large Area of a Small city that has been heavily shelled & bombed for day or weeks.  I am building this City to represent the city of Over-Watch which is on the edge of the Terran Colonial Empire which has been used as a major staging point for the last 80 years for multiple incursion into neighboring systems in an attempt to conquer them. Details on this campaign will be forth coming in the next few months.

First of this is a factory that is still in the first stages of being put together & still has a lot ow work to be done.  Currently I have only done the external facade of the factory when I get done it will include a fairly detailed control room & automated machinery as well as a top level vehicle storage facility, fully detailed doors from combat Wombat & Proxy models rolling doors that have been increased in both hieght & width to allow access of Mech & Vehicle unitd & 2 sets of  doors for the loading docks.



Here are most of the building I have gotten built for this Campaign  in variouse stages of progress I am planning out a Single fully intact Appartment Building with 4 floor & these are some of the pieces that will go into it.


Thursday, August 30, 2012

Hive Mind (Zerg) 1/2 way to play

I just finished up 3 Mutalisk & 6 Scourges for the Zerg.  Finally they have some Fast Moving troops.  Here are some Pictures of the force so Far.

Army So Far


Wednesday, August 29, 2012

Recce Platoon now Mechanized

My Imperial Recce Platoon now has 2 Medium Tanks & 4 of the 1/2 tracks ready for battle.  I am finally able to play games with 2 fully integrated forces with no stand in or unfinished models.  Can't wait for Gruntz Version 1.1 to be released so I can start using the new auto fire rules.  Warning this Post is very Pic Heavy.



Tuesday, August 28, 2012

The Neo-Arabs are not being neglected.



Building Runes

These are some of the models I have been working on for my War Torn City Hell terrain.  Some of them may seem a bit large but I am trying to go closer to true scale with this terrain.  Yes I Know it is not possible to do a  hole city true scale .   I also Know I do not have enough ruble made at this time but it on the list after finishing all the building ruins.

The Store is closed.  This building is a bombed out Small Department Store or Strip Mall with Apartments above the store.  It feature over sized windows & had 2 stories of apartments above the stores.

Home sweet Ruins.  These are ruins that can be combined to form the majority of Apartment Buildings & small Office Building.  They vary greatly in size to give a vary chaotic look to the city.


 More Pics Following in post

Monday, August 27, 2012

Hive Mind (zerg) Strengthened

The force of the Hive Mind have been Strengthened by a second horde of 10 Zerglings, 5 Hydrolisks, & 2 Ultralisks to add to the 8 Zerglings & 1 Ultralisk already finished.  Still a long way from finished with the starting force I've got. Not even 1/2 way done with starting ground units & haven't even started on the Air units yet.



Sunday, August 26, 2012

Reinforcements for The Psi Marine Tanks

Reinforcements for The Psi Marine 2 Reece Tanks Finished.  The smaller Tanks Are Combat Wombat models That I have Increased the Height of & added Hover Skirts to.  + Pictures of the Force thus far.




Friday, August 24, 2012

Hive Mind Color fixed

I was informed that my pictures of the Zerg had a to much yellow in them.  So I took new picture & auto fixed color with Gimp I think i got it right.



Hive Mind Zerg Squad



This is the first Squad of 8 Zerglings.  For my Gruntz Hive Mind Army.



Thursday, August 23, 2012

Hive Mind Army




Above is my test model for a Hive Mind Army based on the zerg from Star Craft.  I am still working out a background for the army.
Below  is the rest of the force I have at this Time.  Sorry about the blurry picture it was the best of the ones I took.  I went with Black & White so the Figures show up clearer.