Here are the basic Stat Cards For Gruntz for my Rieks Guard. I have Added a few Additional Rules Based on TO&E as well as personal taste. Will Post A Force TO&E as well as pics of the entire Force Soon.
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Showing posts with label Star Craft. Show all posts
Showing posts with label Star Craft. Show all posts
Tuesday, November 18, 2014
Sunday, May 26, 2013
Simplified Hive Mind Rules Version 1 Test Game
This is the Battle report for the the Swarm Scenario Using my Simplified Hive Mind (Intellect) Rules. The engagement is between The Federal Army & Hive Mind (Intellect) represented by my Zerge. Is the third post in my series Simplified Hive Mind (Intellect) Rules.
The other 2 posts in this series are. #1 The post on a Simplified Version of Rules for a Hive Mind (Intellect) Army for Gruntz V1.1. That Explains the Rules I used & other Possible modification.
#2 The pregame post which presented The Unit Cards & Army compositions ((TO&Es) for the forces Involve in the Game.
Sorry it took so long to post but Was visiting with my father & Learning a Battle report program for the Maps at the end of the report.
Test game for my simplified Hive Mind Using a Swarm scenario.
The other 2 posts in this series are. #1 The post on a Simplified Version of Rules for a Hive Mind (Intellect) Army for Gruntz V1.1. That Explains the Rules I used & other Possible modification.
#2 The pregame post which presented The Unit Cards & Army compositions ((TO&Es) for the forces Involve in the Game.
Sorry it took so long to post but Was visiting with my father & Learning a Battle report program for the Maps at the end of the report.
Test game for my simplified Hive Mind Using a Swarm scenario.
Wednesday, May 1, 2013
PreGame Hive Mind
This Pregame post is for The test game for my Simplified Version of Rules for a Hive Mind
(Intellect). It will Include The Unit Cards & Army compositions ((TO&Es)
for the forces Involve in the battle. This Post Follows My post on a Simplified Version of Rules for a Hive Mind
(Intellect) Army for Gruntz V1.1. My Father is visiting From Panama
& I wanted Simpler Rules for the Hive Mind (Intellect) as this was
his second Game Using Gruntz. These Basic Rules I Devised in
about 20 to 30 minutes while setting up the Unit Cards & Figures for the game. The
special rules and objectives for a Swarm Scenario are very simple. The Federal Army Is Holding a Listening Post, With Patrols out ( three on table Squads on Perimeter patrol as well is 2 Patrol forces consisting of 2 Fire teams 1 PML team & 2 Griffon APCs Off table as reserves. Starting In turned 2 role 1D6 (+1 per to the role for each additional Turn) for each Patrol force on the role of 4+ they arrive coming in on the road that turn. Your opponent does not know where the patrol will come in when it arrives. Below the Unit card for each force starting with the Federal Assault Troops followed by the forces of the Hive Mind
(Intellect). Pics of Each force follow the cards. I will also list the number of squads (Horde) and the composition of each Squad (Horde) and breakdown Of each of the forces involved plus the total number of troops they contain. This post will be
followed by the Battle Report for the the Swarm Scenario Using my Simplified Hive Mind
(Intellect) Rules.
Sunday, March 24, 2013
Zerg Core Force (Hive Mind)
This is the Core force for my Hive Mind. The force is composed of 194 Models. These Models Include 72 Zerglings from Star Craft the Board Game, 36 Zerglings from the Risk Game, 24 Hydrolisks & 12 Ultralisks ground troops +52 Fliers. It took a while for me to get to them as I am working on many different projects. Specific Picture of the different units will come in a future post. Here are overall group pictures of the force.


Thursday, March 21, 2013
Gruntz Specific Rules Hive Mind Updated
All units in a Hive Army must take 1 of the Hive Mind Perks this is Mandatory not optional. The Hive Intellect is unconcerned with losses so the entire army is Immune to Mental Checks & Suppression & Units can Never go prone. Any unit that is out of control of the Hive Mind becomes subject to Instinctive Behavior as most of the units are no more intelligent than any other predator. Loss of control by the Hive Intellect can happen in a Number of ways (when this happens the unit becomes subject to Mental Checks & are Bloodthirsty but are still immune to Suppression). First the Units of Drone Warrior are not themselves Directly linked to the Hive Mind but are linked to it by a specialist unit with Hive Mind Node that is attached to a Squad, if this unit dies the Drone Warriors no longer are controlled by the Hive Mind until another Hive Node takes control of the unit. Secondly if the Hive Mind Grand Lord (Army General) is Killed all units must test to see if the link to the hive Mind has been interrupted Mental test (Vehicles Test as a Mental Stat of 11 As Either Hive Clusters Or Hive Nodes) at a -1 for Hive Mind Lords -2 for Hive Mind Clusters & -3 for Hive Mind Nodes if failed they are Bloodthirsty (subject to Frenzy) & Instinctive behavior + In Addition All Drone Units are at a -2 to their Instinctive behavior rolls for the rest of the game with 2 being the lowest result.
I will be adding the Hive Mind Perks & Modz over the next few days. The initial Perk for all Most Squads is bellow with the first Instinctive Behavior chart which corresponds to it.
I will be adding the Hive Mind Perks & Modz over the next few days. The initial Perk for all Most Squads is bellow with the first Instinctive Behavior chart which corresponds to it.
Hive Intellect Horde Planitary assault Tactics
One Point that I want to make is we all need to all break
ourselves of the knee Jerk reaction When we hear about a Type of Army or
race. For example my Hive Mind Horde are not a generic form of GW
Tyranids. Other than Having a
Singular Driving Intellect My Concept of how to do a Hive Intellect has
nothing else in common with the Tyranids from GW. They are actually a Patient slow moving force that will spend
decades absorbing the lifeforms from each system.
Hopefully I will be Posting The Basic Hive Intellect Swarm in the Next day or 2.
Hopefully I will be Posting The Basic Hive Intellect Swarm in the Next day or 2.
Saturday, March 2, 2013
Hive Mind (Intellect) Horde Army Over View Part 1
General Overview of Hive Armies Part 1
All units in a Hive Army must! Have 1 of the Hive Mind Attributes this is Mandatory not optional. The Hive Intellect is unconcerned with losses so the entire army is Immune to Psychology & Can Never be effected by Suppression Fire & As they have no concern for their Personal Safety they can Never go prone. Any unit that is out of control of the Hive Mind becomes subject to Instinctive Behavior as most of the units are no more intelligent than any other predator Animal on without the driving force of the Hive Mind. Loss of control by the Hive Intellect can happen in a Number of ways. when the Connection to the Hive Mind is Severed the unit becomes subject to Psychology & are Bloodthirsty. Due to the Blood lust the Unit Must Assault any Enemy That is in range they must Charge into Close Combat & while Charging they are immune to Suppression Fire. First the Units of Drone Warrior are not themselves Directly linked to the Hive Mind but are linked to it by a specialized Commander which has evolved the ability to be a Node for the Hive Mind. Hive Mind Node Must be attached to a Unit & no Drone unit can deploy without an attached Hive Mind Node. The Biggest disadvantage to the Hive Nodes & Drone Arrangement is if a unit of drones is without a Node beginning immediately when the Node dies the Drone Warriors no longer are controlled by the Hive Mind until another Hive Node takes control of the unit. Secondly if the Hive Mind Grand Lord (Army General) is Killed all units must test to see if the link to the hive Mind has been interrupted All units have a chance of loosing connection to the Hive Intellect based on their level of connection to the Hive Mind. A Hive Mind Lord & Units in his Direct area of Influence are Least Likely (Only 15 to 20% Chance of Loosing Direct Connection to the Hive Mind) to loose the connection to the Hives Controlling Intellect. Hive Mind Clusters Can Usually (Maintain Connection 60 to 65% of the Time) Maintain Their Link to the Intellect in control of the Hive Mind, but can become disconnected to the Hive Mind & Become Subject to Extreme Instinctive Behavior. For The Hive Mind Nodes the Disconnection Can Actually be Fatal (75% chance of Psychic Over Load) If the Hive Mind Nodes loose Connection (45 to 50% Chance of Loosing Connection) if failed they are Bloodthirsty (subject to Frenzy) & Instinctive behavior + In Addition All Drone Units are Now Subject to Extreme Instinctive behavior.
Monday, January 7, 2013
Hobby Update for 2013
I Currently have (10) Force that are In Progress at one stage or another, The Factions represented by them are listed bellow. I will be reworking some of the Color Schemes or adding Additional Optional Schemes to some forces. In addition I plan to Update Some of the TO&E's & Backgrounds once I get to each Faction. My Goal is to rework all My Factions into 1 Cohesive Background, Forming a Consistent Core for a Complete Science Fiction Setting while leaving enough freedom to allow additional Data to be added Easily.
Labels:
Crimson guard,
Felids,
Greater Colonial Empire,
GZG,
Hive Mind,
In Progress,
Micro Panzer,
Rebel minis,
Sci FI Factions,
Star Craft,
Strike Legion,
Terrain,
The Riek,
The Unborn,
Venusians
Thursday, November 15, 2012
Comparison Pictures for Star Craft Part 4 of 4
Comparison 4 will be dealing with the Protoss. I will upload more detailed pics later just wanted to make sure to get the Protoss forces up as quickly as possible to allow a basic sense of Scale. This is another Pic Heavy Post. With the Protoss finished with a couple of comparison pictures for the figures from the Star Craft Board Game & Risk Game. Again I did Multiple large scale Pictures of them with the same 15mm Figures from before in case some one didn't check the first two posts they are Eurika Miniatures Venusians & SF German Storm Troops; Khurasan Federal Infantry, Red Faction Including Power Armor-Robot vehicle, Neo-Arabs, Control Battalion, Felids & Gorn; Rebel Minies Pan Galactic Legion; Astro Miniatures Sybots: Blue Moon Velium Skirmishers as these are the forces I had easily accessible.
Select Post To view Pics
I will be replacing these pics later. & finishing the size comparisons
Select Post To view Pics
I will be replacing these pics later. & finishing the size comparisons
Comparison Pictures for Star Craft Part 3 of 4
Comparison 3 will be dealing with the Terran Marines. I will upload more detailed pics later just wanted to make sure to get the Terran Marine forces up as quickly as possible to allow a basic sense of Scale. This is another Pic Heavy Post. With the Terran Marines I finished with a couple of comparison pictures for the figures from the Star Craft Board Game & Risk Game. But the first thing I did was take Multiple large scale Pictures of them with the same 15mm Figures from before in case some one didn't check the first two posts they are Eurika Miniatures Venusians & SF German Storm Troops; Khurasan Federal Infantry, Red Faction Including Power Armor-Robot vehicle, Neo-Arabs, Control Battalion, Felids & Gorn; Rebel Minies Pan Galactic Legion; Astro Miniatures Sybots: Blue Moon Velium Skirmishers as these are the forces I had easily accessible.
Select Post To view Pics
I will be replacing these pics later.
Select Post To view Pics
I will be replacing these pics later.
Comparison Pictures for Star Craft Part 2 of 4
I took these pictures a few minutes ago my camera battery is charged. I Just finished the Zerg Comparison Pics first thing & will be Putting up Post 3 of 6 almost immediately After this Post. The rest of the Zerg from Star Craft Board Game & the Risk Game comparisons to the same 15mm Figures from before in case some one didn't check the first post they are Eurika Miniatures Venusians & SF German Storm Troops; Khurasan Federal Infantry, Red Faction Including Power Armor-Robot vehicle, Neo-Arabs, Control Battalion, Felids & Gorn; Rebel Minies Pan Galactic Legion; Astro Miniatures Sybots: Blue Moon Velium Skirmishers as these are the forces I had easily accessible.
Select Post To view Pics
Select Post To view Pics
Comparison Pictures for Star Craft Part 1of 4
I took these pictures earlier today before my camera battery Died. I will upload more once it recharges. even so this is a Pic Heavy Post. I started with comparison pictures for the Zerg from the Star Craft Board Game & Risk Game. Then I took Multiple Pictures of The both types of Zerg with 15mm Figures from Eurika Miniatures Venusians & SF German Storm Troops; Khurasan Federal Infantry, Red Faction Including Power Armor-Robot vehicle, Neo-Arabs, Control Battalion, Felids & Gorn; Rebel Minies Pan Galactic Legion; Astro Miniatures Sybots: Blue Moon Velium Skirmishers as these are the forces I had easily accessible.
To see the Pics go to post
To see the Pics go to post
Thursday, November 1, 2012
Hive Mind (Zerg) Army
I've got all the models for the Zerg force & have added it to the force that I had Painted previously. So now I have 108 Zerglings, 36 Hydrolisks & 18 Ultralisks + fliers 18 Mutalisks & 36 Scourges for the models you have seen previously. In addition to 12 Lurkers, 12 Infested Terrans, & 18 Defilers + fliers 20 Queens, 18 Guardians & 12 Devourers all from the Board Game then add in 68 Zerglings, 34 Hydrolisks & 2 Leaders Figures from the Star Craft Risk Game which I am still mounting to their Bases & converting the models for use other than the leaders the Zerg from the Risk Game are not in the same class as the other figures in the army but using them will save me having to get anymore of the Board Game to complete the army. Finishig the Army took an additional 2 sets of the Fantasy Flight Star Craft the Board Game + 1 more set of the Brood War expansion for a total of 3 of the FF Game & 2 of the Expansions. Thank goodness the Risk Game was released as this allows me to build armies for the Protoss & Terran Marines using most of the miniatures from the FF Game To augment the infantry from the Risk Game, What I am not going to use I will be putting up for auction on e Bay if anyone is interested in getting some of the miniatures from the Board Game without having to shell out big Bucks. Here is the link to the auction http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=290805101168 for the Terran Forces.

Non Humans Have Arrived
I have finally got some Vehicles for my Alien Races. I have an Idea that the Vehicles of Each Race Should be distinct. So few Manufacturers have made vehicles that break from the mold of what we think a Tank should be like & I finally picked up 12 AAT tanks from Star Wars episode one the Phantom Menace. 8 of these are actually F-Toy 1/144 scale models but there are larger to be used as a medium tanks & 4 are Die Cast Toys that are going to be used as heavy tanks for the Felids from Khuasan miniatures. Additionally I picked up the new Legion models from Rebel Miniatures and already have vehicles for them, they are being equipped with walkers as their primary vehicles. The walkers are old models from Takara & Bandai that were made in the 1980s & I was lucky enough to win four auctions on eBay getting 2 Takara Dougram 1/144 Dessert Gunner Walkers in addition to 3 Takara Dougram 1/144 Grab Gunner Walkers All in Die Cast. I got 2 Smaller Grab Gunners which I will use as Scouts these are Plastic /Rubber & 7 Zentradi Battle Pods including a Officers Pod. I also picked up 2 more copies of the Star Craft Board Game & 1 Copy of Star Craft Risk to complete my Zerg Army & will be putting together a Protos Army as well. This is in addition to various Droids & War Bots. The Humans also got most of the Vehicles to complete most of their TO&Es.
I will be Posting Pics of these forces over the next few Weeks Starting with the Zerg Force tomorrow. Then I will be posting regular progress reports on each of these forces as well as those I have already posted.
I will be Posting Pics of these forces over the next few Weeks Starting with the Zerg Force tomorrow. Then I will be posting regular progress reports on each of these forces as well as those I have already posted.
Tuesday, September 11, 2012
The Riek Company in progress
The Riek's Military Is Composed of Elite heavy Infantry with Laser Rifles in 5 or 6 man Squads with War Bot Support at the Platoon Level & Cyborgs at the Company Level. The Company Consist of 2 Platoons with 4 squads of 5 men Each + 2 Missile Launcher Teams, 1 Heavy Laser Cannon, 1 Sniper & a Platoon Commander In addition to 18 War Bots 3 Heavy War Bots 3 Attack Drone Air, & 3 Attack Drones Tracked, A Command Platoon with 3 Squads of 6 Men + 2 Missile Launcher Teams, 1Heavy Laser Cannon & Company Commander, in addition to 24 War Bots, 6 Heavy Cyborgs, 6 Air Attack Cyborgs, & Company Transport of 6 APCs. An additional 6 Super War Bots are available but Not in the Photos. This is a work in Progress Post & the Figures have Been Primed, Base Coated & Given their First wash. Will update on Progress as I finish up units.

Thursday, August 30, 2012
Hive Mind (Zerg) 1/2 way to play
I just finished up 3 Mutalisk & 6 Scourges for the Zerg. Finally they have some Fast Moving troops. Here are some Pictures of the force so Far.
Army So Far
Monday, August 27, 2012
Hive Mind (zerg) Strengthened
The force of the Hive Mind have been Strengthened by a second horde of 10 Zerglings, 5 Hydrolisks, & 2 Ultralisks to add to the 8 Zerglings & 1 Ultralisk already finished. Still a long way from finished with the starting force I've got. Not even 1/2 way done with starting ground units & haven't even started on the Air units yet.
Friday, August 24, 2012
Hive Mind Color fixed
I was informed that my pictures of the Zerg had a to much yellow in them. So I took new picture & auto fixed color with Gimp I think i got it right.
Thursday, August 23, 2012
Hive Mind Army
Above is my test model for a Hive Mind Army based on the zerg from Star Craft. I am still working out a background for the army.
Below is the rest of the force I have at this Time. Sorry about the blurry picture it was the best of the ones I took. I went with Black & White so the Figures show up clearer.
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