Here are a Few Shots of a Game last Week. My Friend Squinch & I Try to game Weekly at Endgame in Oakland CA when ours Schedule Allow. This Last Game was a Withdrawal Under Fire Mission.
The Defender (me) consisted of 5 Squads of Infantry & 2 Tanks.
The Attackers (Squinch) Started with 4 Transports (APCs) 3 with 2 Infantry Squads Each 1 with 1 Infantry Squad, 1 Tank (witch are recycled the Turn After they are Destroyed. Recycled APCs include Infantry Squads) With Additional Units Entering Every Turn.
Followers
Friday, October 31, 2014
House Rules fo Gruntz Modified Weapon Stats
Fleshing out Gruntz
V 1.1
Gruntz is a good set
of war-game rules, but I desire more Detailed Options for Specific
weapons. I have been using Modifications to the basic weapons for a
while to add greater detail to each of the Factions. I have also
experimented with removing Most equipment based Perkz & am reworked
the equipment to be added to the Units Combat Load.
Additionally to adding some Perkz based on Specialization & Combat
training.
Each base Weapon's
Stats may be modified in a number of way. I Primarily use an
expanded weapons chart. The base Weapons Types are Projectile, Light
Energy,& Concentrated Energy In Addition to these Some weapons
have Variable Munition (Additional Grenade & Missiles Ordinance).
Each Type of weapon has a Number of Subcategories which can affect
the combat effectiveness of the weapon. I have attempted to Maintain
a balance by using Enhancements & Flaws (Detrimental Effects) or Limittations to most Weapons.
Bellow is a list of options to create new weapons. Later I will Post My Specific Weapons Classes.
Subscribe to:
Posts (Atom)